![]() In Cobblestone, the bomb is planted far less frequently (in this respect, Cobblestone is more similar to Nuke), but is protected by the T-side very effectively. ![]() Dust2 and Cache still look fairly similar, the bomb is planted in nearly half of all rounds, though CTs tend to defuse more often in Cache. ![]() To find out how the T and CT side got their wins, we can break down rounds based on whether or not a bomb was planted.Īnd now some differences emerge. Overall round outcomes don’t tell us much about what happens in an individual round. Overall round outcomes are a broad first-pass, but we can already see some interesting trends – Dust2, Cache and Cobblestone tend to produce similar results. The round results below show the likelihood of the T (orange) or CT (blue) side winning a round, using data collected over the past month from the highest skill groups in competitive matchmaking.Ĭlick here for a full dataset that breaks down each map by skill group. Check out the results below, and let us know what you think! OVERALL ROUND OUTCOMES Others, like Cobblestone and Overpass, have changed dramatically. Some maps, like Dust2, have not changed much. They previously posted map balance data, and it’s time for an update! Below you’ll find some current statistics for the Active Duty map pool. Valve’re always looking for ways to make better decisions using data.
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